Taha Mert Gökdemir
Senior Software Engineer · GPU Drivers, Graphics & Low-Level Architecture
Core Disciplines & Expertise
GPU Drivers & Graphics Libraries
Architecting custom graphics libraries and GPU driver layers for mission-critical avionic cockpits, ensuring zero-defect rendering, hard real-time latency, and strict determinism.
DO-178C DAL-A & DO-330 TQL-1
Delivering flight-certified software to Design Assurance Level A and leading compiler tool qualification to TQL-1, the most stringent safety standards in modern aerospace engineering.
Computer Graphics & Rendering
Deep expertise across low-level rendering pipelines in Vulkan and OpenGL, shader architectures, synthetic vision, and high-framerate real-time spatial computing platforms.
Avionic & Distributed Systems
Engineering low-level systems in modern C/C++, ARINC-653 APEX partition management, RTOS, POSIX multithreading, and zero-allocation socket communication networks.
Engineering Journey
Senior Software Engineer & Team Lead
HavelsanRehired to develop the core graphics library and GPU driver for the avionic display system of Turkey’s flagship 5th-generation national combat aircraft program. The software operates in the highest-criticality flight partition, targeted for DO-178C DAL-A certification.
In addition to graphics driver and library architecture, serve as Team Lead for the specialized engineering group developing a dedicated avionic compiler tool targeted for DO-330 TQL-1 qualification (Tool Qualification Level 1—the highest qualification level for tools capable of introducing or masking catastrophic errors in airborne code).
Independent Consultant · Systems & Computer Graphics
Self-EmployedOperated as an independent software consultant specializing in low-level graphics architectures and high-performance simulation backends. Successfully secured and delivered on two demanding software engineering contracts for London-based clients within six months, architecting cross-platform rendering pipelines and deterministic simulation engines.
Senior Software Engineer · Graphics & Simulation Engines
Born ImmersiveSpearheaded low-level graphics and simulation engine engineering for the company’s flagship product, ActiveMatter—a real-time XR simulation platform engineered for mission-critical hard-skill technical training. Built real-time rendering pipelines using Vulkan and OpenGL, optimized memory layouts for zero-copy frame dispatch, and implemented high-throughput socket communication layers.
Software Engineer · Real-Time Graphics & Simulation
HavelsanEngineered in the Advanced Technologies Department, focusing on high-performance 3D visualization and real-time simulation systems. Designed strategic planning and battlefield visualization architectures for military-grade operational scenarios, bringing cutting-edge graphical situational awareness and tactical computation capabilities to defence forces.
Software Engineer · Telemetry Graphics & Systems Programming
C Tech Information TechnologiesFocused on mission-grade data transmission, telemetry streaming, and visual monitoring frameworks for aerospace communication systems:
- Contributed to satellite Ka-band and Ku-band high-throughput data transmission systems.
- Engineered high-level data distribution architectures communicating directly with low-level RF hardware.
- Designed a custom hardware-accelerated GUI visualization framework for real-time hardware telemetry monitoring and diagnostics under RTOS constraints.
Software Developer & Project Lead · Simulation & Synthetic Vision
Soar RoboticsLed and managed the development of Simulair, an extensible distributed simulation framework for autonomous aerial and ground robotics. Built photorealistic rendering viewports and synthetic sensor simulation environments, pairing high-fidelity physics models with real-time graphical viewport pipelines.
Software Developer (Part-Time) · Low-Level Drivers & Spatial Motion
WalkOVRDeveloped low-level C++ motion capture drivers and cross-platform SDKs for wearable spatial motion tracking hardware, streaming high-frequency kinematic orientation data directly into interactive graphics environments.
Technical Arsenal
Graphics & Driver Engineering
Safety-Critical Standards
Systems & Low-Level
Ecosystem, Cloud & Tools
Education & Foundations
B.Sc. in Electrical Engineering
Comprehensive foundation in electrical engineering, hardware architecture, signal processing, and numerical computation. Completed final graduation thesis on developing a specialized Python tool for real-time EEG brain signal processing and algorithmic analysis.
Advanced Systems C & C++ Mastery
Exhaustive dual-curriculum training on C and C++ systems mechanics: low-level hardware memory models, pointer mechanics, undefined behaviors, compiler optimization, templates, metaprogramming, and standard library internals.
Languages & Global Reach
Turkish
Mother tongue. Fluent in technical, architectural, and professional communication.
English
Extensive track record working in international teams, delivering contracts for London-based engineering clients, and authoring technical documentation and standards.